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Anayã G.
Front-end UX Engineer

Adobe Photoshop
Adobe Illustrator
Figma
Amazon Aws
Bio

Graduated in Computer Science from the University of São Paulo (USP) with a comprehensive background in game development and user interface (UI/UX) design. Initially, participation in the Fellowship of the Game group at USP led to a burgeoning interest in game and app development, focusing on interface design and user experience. This interest spurred further study and refinement in design methodologies, resulting in the development of numerous game prototypes and active participation in various game jams. Acquired skills encompass design thinking, persona creation, usability testing, wireframing, high-fidelity prototyping, and navigation flows.

Formerly served as a UI/UX designer for educational children's games, with responsibilities that included creating web and mobile interfaces with a strong emphasis on usability. Also led the art team and acted as a UX specialist on a senior training app project, gaining substantial experience in large project development processes and accessibility.

Co-founded a game development company post-graduation, aiming to enhance the game development ecosystem in São Paulo's countryside while bridging university knowledge with industry practice. The venture successfully published its first game titled ConnecTiles.

Additionally, extensive engagement with the gaming community through organizing computing events and supporting SIGGRAPH conferences, facilitating gaming-related events, and participating in various projects, including Campus Mobile and BIG Festival. Achieved a notable win at Brasil Game Jam during BGS with the project Pescando Sonhos. Additionally, participated in voluntary activities for the TETO Brazil emergency housing project, demonstrating a strong commitment to networking and community involvement within the gaming field.

  • Design Leader
    1/1/2020 - 2/1/2022

    Responsible for devising and creating visual aspects for game projects. Developed and designed the art for an educational gaming portal aimed at providing free educational games. Created promotional art and designed a supporting application. Led the art team and served as a UX specialist for games targeted at the elderly, facilitating effective communication between the art and development teams.

  • Graphic Design Intern
    12/1/2017 - 1/1/2020

    Specialized in creating comprehensive artwork for various games in the Educational Ludo project, from the entire screen design process to final artworks. Gained significant experience in game design and rigorous testing to ensure the quality and effectiveness of the games for both educational and entertainment purposes.

  • Intern
    11/1/2017 - 12/1/2017

    Developed proficiency in Unity for recreating legacy Flash games, ensuring compatibility with modern systems. Utilized C# for scripting game mechanics and Unity's 2D toolset for designing game environments. Demonstrated expertise in optimizing performance and leveraging Unity's animation and physics systems. Ensured version control and collaborative development through Git.

  • Co-Founder and Artist
    2/1/2017 - 3/1/2017

    Served as the main UX designer and artist, directing and creating the artwork for all projects. Contributed significantly to game conceptualization and design, enhancing the creative process and supporting the development team. Utilized tools like Adobe Creative Suite (Photoshop, Illustrator) and tools specific to game development such as Unity and Unreal Engine. Developed skills in wireframing, prototyping, and user testing to ensure an engaging user experience. Actively involved in fostering the local game development community in the interior of São Paulo, promoting collaboration and growth within the industry.

  • Computer Science at University of São Paulo
    2012 - 2020

  • Certificate in Advanced English at University of Cambridge
    12/1/2010

Anayã is available for hire

Meet Anayã G.
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