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Matheus P.
Back-end and Systems Engineer

Django
Unity
Javascript
Python
C#
Bio
  • Systems Analyst
    7/1/2022 - 7/1/2023

    Developed solutions for beverage logistics and transportation systems, leveraging technical expertise in C#, Postgres, .NET, and Entity Framework. Utilized front-end technologies including TypeScript, HTML5, and Bootstrap.

  • Full Stack Developer
    6/1/2019 - 5/1/2022

    Executed full stack development and regular maintenance of the SEMAR website, employing Python/Django, Wagtail CMS, Django REST Framework, PostgreSQL, HTML5, CSS3, Bootstrap, and jQuery. Created web solutions for the Integrated System of Environmental and Water Resources Management using Python, Django, PostGIS, and Docker. Provided guidance to fellow developers in implementing system solutions for deployment.

  • Software Development Intern
    8/1/2016 - 7/1/2018

    Developed expertise in handling technical demands in help desk and web development environments. Proficiency established in HTML, CSS, JavaScript, and PHP, with a focus on developing and maintaining efficient web applications. Conducted extensive troubleshooting and problem resolution using IT service management tools like Jira and ServiceNow. Leveraged frameworks such as Laravel and ReactJS to enhance web application functionalities. Demonstrated skills in database management using MySQL and MongoDB, ensuring high performance and scalability. Facilitated collaborative code maintenance and version control through Git. Ensured adherence to best practices in UI/UX design, contributing to improved user satisfaction and system usability. Employed automated testing tools to maintain code quality and reliability in production environments.

  • C# Developer/3D Modeler
    7/1/2015 - Present

    Developed the game EstradaBus HD for PC, which simulates the driving of land passenger transport such as buses and vans, along with management elements of a fictitious transport company. Leveraged advanced game development tools and frameworks, showcasing significant technical expertise in Unity for game engine operations and C# for scripting game logic. Implemented realistic vehicle physics and AI using Unity's advanced physics engine and custom scripts. Utilized graphics design tools, including Photoshop and Blender, for creating detailed 3D models and textures. Demonstrated proficiency in deploying and managing game updates and features through the Steamworks SDK. Enhanced user experience with sound design tools such as Audacity for creating immersive soundscapes. Showcased collaborative development skills with version control systems like Git for source code management and teamwork.

  • Analysis and Development of Systems at Federal Institute of Piauí
    2014 - 2019

  • Electronics Technician at Instituto Federal do Piauí (Federal Institute of Piauí)
    2010 - 2014

  • III World Forum on Professional and Technological Education at Fórum Mundial de Educação
    5/1/2015

  • Human-Machine Interface Application based on Arduino Automation at IFPI - Campus Paulistana
    11/1/2014

  • Optimization of Low-Cost Electronic Cane Using Open Technologies. at CNPq - MCT
    10/1/2014

  • 18th annual RoboCup International Symposium at Robocup 2014
    7/1/2014

  • DEVELOPMENT OF A LOW-COST ELECTRONIC CANE BASED ON ULTRASONIC SENSORS at CNPq - MCT
    11/1/2013

  • Honorable Mention - Brazilian Mathematics Olympiad of Public Schools at IMPA/MCT/MEC
    9/1/2012

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