BlitzMax is a programming language designed for game development, offering a BASIC-like syntax and supporting multiple platforms. It provides a comprehensive set of commands for 2D graphics, sound, and input handling, making it suitable for creating games and multimedia applications.
About Blitzmax
BlitzMax was created in 2004 by Mark Sibly as an evolution of the Blitz BASIC language series. It aimed to provide a more modern and flexible programming environment for game development, supporting multiple platforms and offering enhanced graphics, sound, and input capabilities.
BlitzMax's strengths included its ease of use, cross-platform support, and robust 2D game development capabilities. Its weaknesses involved limited 3D support and a smaller community compared to other game development tools. Competitors included Unity, GameMaker Studio, and Godot Engine.
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How to hire a Blitzmax expert
A BlitzMax expert must have skills in BASIC-like syntax, 2D graphics programming, sound and input handling, debugging and optimizing BlitzMax code, and familiarity with cross-platform development. Knowledge of the BlitzMax module system and experience with game physics and AI are also essential.
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