BlitzMax is a programming language designed for game development, offering a BASIC-like syntax and supporting multiple platforms. It provides a comprehensive set of commands for 2D graphics, sound, and input handling, making it suitable for creating games and multimedia applications.
Top 5*
Programming Languages
About Blitzmax
BlitzMax was created in 2004 by Mark Sibly as an evolution of the Blitz BASIC language series. It aimed to provide a more modern and flexible programming environment for game development, supporting multiple platforms and offering enhanced graphics, sound, and input capabilities.
BlitzMax's strengths included its ease of use, cross-platform support, and robust 2D game development capabilities. Its weaknesses involved limited 3D support and a smaller community compared to other game development tools. Competitors included Unity, GameMaker Studio, and Godot Engine.
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How to hire a Blitzmax expert
A BlitzMax expert must have skills in BASIC-like syntax, 2D graphics programming, sound and input handling, debugging and optimizing BlitzMax code, and familiarity with cross-platform development. Knowledge of the BlitzMax module system and experience with game physics and AI are also essential.
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USA
$ 224K
Employer Cost
$ 127K
Employer Cost
$ 97K
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