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Glossary>Programming Languages>Game Oriented Assembly Lisp

Game Oriented Assembly Lisp

Game Oriented Assembly Lisp (GOAL) is a programming language developed by Naughty Dog for creating video games, specifically tailored for the PlayStation 2 hardware. It combines features of assembly language and Lisp to optimize performance and facilitate rapid development, enabling efficient manipulation of game assets and logic.

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About Game Oriented Assembly Lisp

Game Oriented Assembly Lisp (GOAL) was developed by Naughty Dog in the late 1990s for use in their PlayStation 2 games. It was designed to optimize performance and streamline the development process, combining aspects of assembly language and Lisp to efficiently handle game assets and logic. GOAL played a crucial role in the development of successful titles like the Jak and Daxter series.

Strengths of Game Oriented Assembly Lisp included optimized performance for PlayStation 2 hardware, rapid development capabilities, and efficient asset management. Weaknesses involved a steep learning curve and limited use outside Naughty Dog's projects. Competitors included other game development languages and engines like C++ with custom engines, Unity, and Unreal Engine.

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A Game Oriented Assembly Lisp expert must have strong proficiency in assembly language and Lisp programming, deep understanding of PlayStation 2 hardware architecture, experience with low-level optimization techniques, and familiarity with game development processes.

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