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Godot

Godot is an open-source, cross-platform game engine used for creating 2D and 3D games. It provides a comprehensive set of tools, including a visual editor, scripting via GDScript, C#, or VisualScript, and support for animation, physics, and networking.

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About Godot

Godot was created in 2007 by Juan Linietsky and Ariel Manzur. It was initially developed as an in-house engine for several Latin American game development studios. The engine was later released as open-source software under the MIT License in 2014 to provide a free, community-driven alternative to other game engines.

Godot's strengths include its open-source nature, ease of use, lightweight footprint, and strong support for both 2D and 3D game development. Its weaknesses involve less mature 3D capabilities compared to leading engines and a smaller community. Competitors include Unity, Unreal Engine, and CryEngine.

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How to hire a Godot expert

A Godot expert must have strong proficiency in GDScript, C#, or VisualScript for scripting, deep understanding of 2D and 3D game development principles, experience with the Godot Editor and its tools, knowledge of scene system and node-based architecture, and familiarity with animation, physics integration, and shader programming within Godot.

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