Karel is a simple programming language used to teach introductory programming concepts. It allows users to control a robot named Karel in a grid-like world, executing basic commands such as moving, turning, and placing or picking up objects.
About Karel
Karel was created in 1981 by Richard E. Pattis to teach programming concepts to beginners. It was designed to simplify the learning process by providing a visual and interactive environment where users could control a robot using basic commands, thus making it easier to understand foundational programming principles.
Karel's strengths included its simplicity and effectiveness in teaching basic programming concepts through visual feedback. Its weaknesses were its limited functionality and scalability for more advanced programming tasks. Competitors included other educational programming tools like Logo, Scratch, and Alice, which offered more features and flexibility for learning different aspects of computer science.
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USA
$ 224K
Employer Cost
$ 127K
Employer Cost
$ 97K
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