Lyn is a game engine designed for creating interactive 2D and 3D applications. It provides tools and features for rendering graphics, handling physics, managing assets, scripting gameplay, and deploying across various platforms.
About Lyn
Lyn was created to offer developers a versatile tool for building interactive 2D and 3D applications. It emerged as a response to the growing demand for more accessible and powerful game development solutions. The engine provided robust features for rendering, physics, asset management, and cross-platform deployment.
Lyn's strengths included its versatile toolset for 2D and 3D development, robust physics engine, and cross-platform deployment capabilities. Its weaknesses were limited community support and fewer third-party integrations compared to other engines. Key competitors were Unity, Unreal Engine, and Godot.
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How to hire a Lyn expert
A Lyn expert must have proficiency in C++ and scripting languages used within the engine, a strong understanding of 2D and 3D graphics rendering, experience with physics simulation, asset management skills, and familiarity with cross-platform deployment processes.
*Estimations are based on information from Glassdoor, salary.com and live Howdy data.
USA
$ 224K
Employer Cost
$ 127K
Employer Cost
$ 97K
Benefits + Taxes + Fees
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