Monogame is an open-source framework designed for creating cross-platform games. It allows developers to write games using C# and deploy them on various platforms such as Windows, macOS, Linux, iOS, Android, and more. Monogame provides a comprehensive set of tools and libraries for handling graphics, audio, input, and other game development needs.
Top 5*
Game Engines
About Monogame
Monogame was created in 2009 as an open-source framework to replicate and expand upon Microsoft's XNA Framework, which was discontinued. It aimed to provide a platform for developers to create cross-platform games using C#. The community-driven project grew rapidly, allowing developers to port their XNA-based games to multiple platforms beyond Windows and Xbox.
Monogame's strengths include its open-source nature, cross-platform support, and ease of use for developers familiar with C#. Its weaknesses are the lack of a built-in editor and fewer built-in tools compared to some modern engines. Competitors include Unity, Unreal Engine, and Godot, which offer more comprehensive toolsets and visual editors.
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How to hire a Monogame expert
A Monogame expert must have strong proficiency in C# programming, experience with 2D and 3D graphics rendering, knowledge of game physics and mathematics, familiarity with audio integration, and an understanding of cross-platform development. They should also be adept at using content pipeline tools and managing game assets efficiently.
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USA
$ 224K
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$ 97K
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