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Glossary>Game Engines>Refractor Engine

Refractor Engine

Refractor Engine is a game engine developed by DICE, primarily used for first-person shooter games. It handles rendering, physics, AI, and other essential game mechanics, providing a framework for creating immersive and interactive environments.

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About Refractor Engine

Refractor Engine was developed by DICE in the late 1990s. It was created to power the Battlefield series, starting with Battlefield 1942, which was released in 2002. The engine facilitated large-scale multiplayer battles and realistic environmental interactions, setting a new standard for first-person shooters at the time.

Strengths of the Refractor Engine included its ability to handle large-scale multiplayer environments and realistic physics. Weaknesses involved limited graphical fidelity compared to newer engines and less flexibility for non-FPS genres. Competitors included Unreal Engine, CryEngine, and Unity.

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How to hire a Refractor Engine expert

A Refractor Engine expert must have strong proficiency in C++ programming, experience with 3D graphics rendering, and knowledge of physics simulations. They should also be skilled in network programming for multiplayer functionality and familiar with game AI development.

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