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Renderware

Renderware is a middleware graphics engine developed by Criterion Software, used for rendering 2D and 3D graphics. It provides tools for game development, including graphics, physics, and AI functionalities, facilitating the creation of cross-platform games.

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About Renderware

Renderware was developed by Criterion Software in the mid-1990s to simplify the game development process. It gained popularity for its cross-platform capabilities and was widely used in the early 2000s. Electronic Arts acquired Criterion Software in 2004, which led to Renderware's decline as EA integrated it into their proprietary technology.

Renderware's strengths included cross-platform support, ease of use, and robust toolsets for graphics, physics, and AI. Its weaknesses were limited customization options and eventual obsolescence due to EA's acquisition. Competitors included Unreal Engine, Unity, and CryEngine.

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How to hire a Renderware expert

A Renderware expert must have proficiency in C++ programming, experience with 3D graphics rendering, knowledge of game physics and AI integration, and familiarity with cross-platform development. Debugging and optimization skills for performance enhancement are also essential.

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