Sage (Strategy Action Game Engine) is a proprietary game engine developed by Electronic Arts, primarily used for creating real-time strategy games. It facilitates the development of complex game mechanics, AI behaviors, and detailed environments necessary for strategy-based gameplay.
Top 5*
Game Engines

About Sage (Strategy Action Game Engine)
Sage (Strategy Action Game Engine) was developed by Electronic Arts in the early 2000s. It was initially created to power the game "Command & Conquer: Generals," providing a robust framework for real-time strategy gameplay. The engine evolved over time, supporting multiple titles within the Command & Conquer series.
Strengths of Sage include its specialized design for real-time strategy games, robust AI capabilities, and detailed environmental rendering. Weaknesses involve its limited flexibility for non-RTS genres and aging technology compared to modern engines. Competitors include Unity, Unreal Engine, and Frostbite.
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How to hire a Sage (Strategy Action Game Engine) expert
A Sage expert must have strong proficiency in C++ programming, experience with real-time strategy game mechanics, and knowledge of AI scripting. They should also be skilled in 3D modeling and texturing, as well as familiar with the engine's specific tools and workflow for asset integration and environment design.

Julio C.
Skills
A computer engineer with a degree from Universidade Positivo, possessing extensive experience in various programming languages, including C, C++, C#, Java for Android, Python, and JavaScript. Demonstrates expertise in web development through proficiency in HTML and CSS, particularly within the Magento 2 framework. Capable of handling both backend and frontend development tasks efficiently.

Renato W.
Skills
Certified Borland Developer in Delphi 7 with a Test Registration ID of 9J0-21130844 and a score of 86.7. Possesses 15 years of experience in Delphi, specializing in advanced Object-Oriented Programming (OOP), component design, and frameworks. Holds 9 years of experience in C#, focusing on component design using Visual Studio and Mono C#. Demonstrates 9 years of expertise in Unity3D for developing games and applications for iPhone and Android, particularly in Augmented Reality (AR) and Virtual Reality (VR). Expertise in SmartMatrix GIS4D, utilizing advanced Unity techniques for Geographic Information Systems (GIS), point cloud rendering, and complex Shader development. Experienced in developing the multiplayer game platform BlocksXR, supporting up to 8 players on Oculus Quest, Oculus Rift, and SteamVR, which allows users to play in AR on Android, iOS, and iPad.

Gabriel M.
Skills
Back-end developer with over two decades of experience in web development and infrastructure, specializing in high-traffic applications. Expertise encompasses functional programming, Laravel, Object-Oriented Programming (OOP), DevOps, PHP, C#, and JavaScript. Committed to application scalability, robust infrastructure, and adherence to best development practices.

Daniel A.
Skills
iOS Analyst/Developer with extensive expertise in developing and maintaining applications for Apple devices. Specializing in Swift and Objective-C, with a thorough comprehension of the iOS framework, including UIKit, Core Data, and Cocoa Touch. Exhibits strong problem-solving abilities and exceptional skills in code optimization, aimed at high performance and enhanced user experience. Adept in collaborative agile development environments and proficient in utilizing version control systems such as Git. Dedicated to continuous professional growth and staying informed about the latest industry advancements and technological trends.

Gabriel C.
Skills
An analytical and disciplined professional with over 15 years of hands-on experience, demonstrating motivation through a commitment to continuous learning, problem-solving, and solution architecture. Adaptability is a key strength, facilitating success in diverse environments and challenges across various technology stacks.
Expertise in the Automotive domain includes proficiency with diagnostic standards such as ISO-14229, SAE J1939, and SAE J1979. In the field of Embedded Systems, experience spans implementations from bare metal device drivers and middleware to application software. Additional competencies encompass various other domains including Frontend development using Angular, Backend as a Service (BaaS) with Firebase, Mobile development with Android and Flutter, and Simulation/Game development using Unity 3D.
A natural leader with a focus on mentoring and guiding less experienced colleagues, ensuring that responsibilities are met with confidence and critical tasks are handled effectively to deliver value. Acquainted with both waterfall and agile (SCRUM) environments, areas of interest include Embedded Systems, the Automotive Industry, Cyber Security, the Android Open Source Project (AOSP), and the Rust programming language.

Erick V.
Skills
A graduate in Visual Design from Universidade Católica de Brasília, with extensive experience in UX design, particularly through participation in the Apple Developer Academy, contributing to the publication of four applications on the App Store. Currently engaged in a project focused on the macOS platform within a research institute. In 2022, achieved recognition as a recipient of the Swift Student Challenge at WWDC22, an international development award.

Nelson R.
Skills
Senior C#/.NET Developer with a focus on developing innovative features, currently engaged in the creation of a hybrid Financial ERP system encompassing both cloud and desktop solutions. Brings a wealth of experience in diverse sectors such as gaming, retail market startups, and education. Previously owned and managed an advertising agency, which contributed to a robust technical background and strong leadership abilities.

Guilherme B.
Skills
A software engineer with over two years of specialized experience in back-end development, focusing on Java and C#. Demonstrates a strong foundation in Object-Oriented Programming (OOP) and data structures, and is proficient in utilizing Git and GitHub for efficient version control. Commits to writing clean, scalable code and possesses proficiency in 2D and 3D Unity development environments.
*Estimations are based on information from Glassdoor, salary.com and live Howdy data.
USA
$ 224K
Employer Cost
$ 127K
Employer Cost
$ 97K
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